Web 3D Core Technology Development
“Web 3D Core Technology Development” is a cutting-edge course designed for developers, designers, and technologists who want to master the creation of immersive, interactive 3D experiences directly in the browser. This comprehensive learning path covers the essential tools and frameworks that power modern web-based 3D development, including WebGL, three.js, Babylon.js, A-Frame, Sprite.js, and the next-generation WebGPU.
With the rise of the metaverse, AR/VR, virtual showrooms, 3D data visualization, and browser-based gaming, understanding how to build performant 3D applications on the web is a high-demand skill. This course takes you from the low-level graphics programming foundations to high-level libraries that simplify the development of visually rich and interactive environments.
We begin with the core principles of WebGL, the graphics engine behind all modern web 3D technologies. You'll learn how to work with shaders, vertices, buffers, and transformations to render raw 3D content. Once you understand the fundamentals, we progress to powerful abstraction libraries:
- three.js: Learn to build 3D scenes, animate objects, add lighting and shadows, and manage camera systems with ease.
- Babylon.js: Dive into game development and physics simulation with this robust, full-featured 3D engine.
- A-Frame: Explore VR and AR development with this HTML-like framework designed for ease of use and cross-device compatibility.
- Sprite.js: Understand 2D and hybrid animation layers in 3D contexts for UI and performance tuning.
- WebGPU: Get ahead of the curve by exploring this next-gen graphics API for faster rendering, compute shaders, and high-performance rendering pipelines.
Each module includes hands-on projects—such as building interactive product viewers, VR scenes, 3D data dashboards, and WebXR applications—to reinforce your skills through practice. You'll learn best practices for optimization, asset loading, texture management, and cross-device compatibility.
By the end of the course, you will:
- Understand the full 3D graphics pipeline from GPU to browser.
- Build and deploy cross-platform, WebGL-based 3D experiences.
- Integrate 3D into websites, applications, and immersive environments.
- Choose and apply the right tools for games, data visualizations, VR/AR apps, and simulations.
This course is perfect for:
- Front-end developers looking to break into 3D programming.
- Game developers interested in browser-based engines.
- Data visualization engineers and UI/UX designers working with spatial interfaces.
- Anyone building experiences for the metaverse, WebXR, or immersive media.
No prior 3D experience is required, though basic JavaScript and web development knowledge will help you progress faster. If you're ready to build the future of the web, this course will equip you with the practical knowledge and creative confidence to shape 3D experiences that stand out.
Course Outline:
01-WebGL Basics
02-WebGL Rendering and Creating 2D Content
03-3D Mathematics Fundamentals in WebGL
04-Creating 3D Objects in WebGL
05-WebGL Textures and Materials
06-WebGL Complex Geometries and Model Loading
07-WebGL Lighting and Materials
08-WebGL Shadows and Post-Processing
09-WebGL Animation and Interaction
10-WebGL Performance Analysis and Optimization
11-WebGL Extensions and WebGPU
12-WebGL and Web Workers
13-Combining WebGL with Deep Learning
14-Building a 3D City Scene with WebGL
15-Building a 3D Indoor Scene with WebGL
16-WebGL Applications in AR and VR
17-Common WebGL Interfaces and Events
18-Three.js Basics
19-Three.js Geometries and Materials
20-Three.js Lights and Shadows
21-Three.js Animation and Interaction
22-Three.js 3D Model Loading
23-Three.js Particle Systems and Effects
24-Three.js Post-Processing and Shaders
25-Three.js Physics Simulation
26-Three.js Performance Optimization
27-WebGL and Three.js In-Depth
28-Three.js Project Practice Building a 3D Scene
29-Three.js Project Practice Terrain and Environment Building
30-Three.js Project Practice Data Visualization
31-3D Charts and Data Visualization Applications
32-Three.js and WebXR for Augmented Reality and Virtual Reality Development
33-Integrating Three.js into Existing Web Applications
34-Getting Started with Babylon.js and Core Concepts
35-Babylon.js Basic Syntax Knowledge
36-Babylon.js Advanced Materials and Post-Processing
37-Babylon.js 3D Model Importing and Management
38-Babylon.js Particle Systems
39-Babylon.js Physics Engine and Collision Detection
40-Babylon.js Complex Scene Management
41-Babylon.js Advanced Animation Techniques
42-Babylon.js WebGL and Performance Optimization
43-Babylon.js Networking and Multiplayer Interaction
44-Babylon.js Advanced Interaction, AR, and VR
45-Babylon.js Game Development in Practice
46-Babylon.js Practical 3D Simulation Scenes